Capython
Optimizing Indigenous Education - Board Game
This project focuses on creating an educational and interactive board game that enables players to learn about Indigenous culture and knowledge in an enjoyable way. Designed for two to four players, teams compete in thrilling trials and duels while learning about Indigenous culture.
Card Design: Kamal
Card Content: Jason
Board Design: Jefferson
Instructions: Morgan
Main Website & Logo: Katerina
Packaging: Amandine
As the 3D artist and designer for our team, I created custom game pieces inspired by totemic imagery to reflect and honor Indigenous culture. My focus was on crafting visually compelling and respectful representations that enhance the gameplay experience and support the game's thematic authenticity.
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I faced challenges while 3D printing my totem piece. I created the model in Blender, but when I imported it into Fusion 360, it wouldn't print properly. I discovered small gaps and mesh issues from the export and import between the two programs. These gaps made it hard for the 3D printer to see the model as a solid object.
To solve the problem, I went back to Blender and used a tool that filled in the gaps in the mesh automatically. This made the model a complete, solid object that was ready for 3D printing. By using this tool, I cleaned up the geometry without fixing each issue manually.
HOS 2.2 - Level 8
Being a first year we have more experience in 3D modeling software. I am aware of my strengths and volunteered to make the 3D printed game pieces. I actively ask for feedback from my teammates with the design of the totems. Once I am finished with my task, I contributed on helping my teammate with icon illustrations for the cards.
